Morrowind Mod: LowGenius Mage Enhancements

Friday, May 23, 2008

TO INSTALL:  Unzip in your Morrowind directory; the /Data Files path is coded into the .zipfile.

A series of "enhancements" to give the "pure" mage a greater range of power and capability throughout the game.

These enhancements center chiefly around a new store in Balmora, called Lapis Lazuli Long, Mage Supplies.  The store is located on the north side of Balmora, almost against the wall, to the east of the Odai Canal.

The new NPC, Lapis Lazuli Long, is a master trainer in Mysticism, Illusion, and Alteration.  She also performs enchantments.  "Laz," as readers of Heinlein's Future History series know her, also carries 25,000 gold pieces for barter.

The enhancements take several forms.  First off, spellcasting in general costs less mana - usually about 50% of game default.  Secondly, there are two entirely new classes of spells.  The general rules of these spells are as follows:

Great Mage x Touch:

Touch spells rendering 20-40 damage for 2 seconds on an opponent, plus 50% weakness to the spell class for the same duration.  For instance, the "Great Mage's Firetouch" spell casts Fire Damage On Touch for 2 seconds, and 50% Weakness to Fire On Touch for 2 seconds.

Great Mage X Storm/Bolt:

Ranged spells with the same attributes as above, with an area effect of 20, plus a 200 point resistance to the spell class on the player for twice the duration of the spell.  For instance, Great Mage's Firestorm casts Fire Damage On Target for 2 seconds at 20-40 damage over an area of 20, Weakness to Fire 50% On Target for 2 seconds over an area of 20, and Resist Fire 200 Points on Self for 4 Seconds.  This last component ensures that you won't fry/freeze/poison/electrocute yourself.

"Fantastic Mage":

Spells are similar to the above, except with greater range and power:  touch spells damage 30-50 for 4 seconds, ranged spells the same but with an area of 30.

Additionally, there are two other spells available:

Abject Depression:  Absorb Luck, Willpower, and Personality 50 points; Damage Luck, Willpower, and Personality 50 points; Absorb Fatigue 25 points

Suicidal Tendencies:  Damage Luck, Intelligence, Willpower, and Personality 100 points.  Absorb Fatigue 50 points

Laz also sells a collection of Ebony Staves which are enchanted with the touch spells and carry the following damage:

Chop:  20-50
    Slash: 30-60
    Thrust:25-55

Thus, the pure mage finally has weapons available which are comparable to the amazing high-level fighting weapons for other character classes.  "Great" Enchanted Staves are 600gp; "Fantastic" Enchanted Staves are 900gp.  All staves cast on strike, with a level 1000 enchantment; this should be enough.  All Staves also come in a "Soulful" model, which casts Soultrap in addition to the standard charge, for those of you who like to collect souls (as I do).  These will come in handy when it's time to recharge your staves; "Soulful" staves cost 750 (touch) and 1050 (ranged) gp.  The reason for these staves is quite simple:  Some creatures resist magic.

PLUS enchanted clothing and rings for defensive measures, the addition of certain spells which are generally only available in-game as scrolls (such as Summon Golden Saint) and a full range of alchemical components (Morrowind components only) and tools (including the elusive Secret Grandmaster's Apparati).

These things are expensive, and you still have to be a pretty powerful mage to wield some of the spells involved.  I have tried to create a mod which gives the "pure mage" a fighting chance, without completely screwing up game balance; there is almost nothing here that will wipe out, say, an Ordinator in one shot.

Enjoy!

ADDENDUM:

Great Mage's Paralyzing Touch - Paralyze for 7 seconds, absorb speed 2-6 points for 7 seconds.  Paralyzing Cloud includes resist paralysis on self

Fantastic Mage's Paralyzing Touch - Paralyze for 15 seconds, absorb speed 5-15 points for 7 seconds.  Cloud resists on self.

Great Mage's Shadow:  Chameleon 15 Sec 50%; Fortify Sneak 15 sec 50 pts

Fantastic Mage's Shadow:  Chameleon 30 Sec 100%; Fortify Sneak 30 Sec 100pts

Update:  Fixed Broken Link 29.Apr.09

lowgenius_mage_enhancements.zip (19.76 kb)

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